{"id":407,"date":"2010-03-04T15:12:26","date_gmt":"2010-03-04T20:12:26","guid":{"rendered":"http:\/\/oztalay.com\/matt\/?page_id=407"},"modified":"2017-04-16T16:20:23","modified_gmt":"2017-04-16T20:20:23","slug":"tutorials","status":"publish","type":"page","link":"http:\/\/www.oztalay.com\/matt\/tutorials\/","title":{"rendered":"Tutorials"},"content":{"rendered":"<h1> UDK Tutorials <\/h1>\n<div>\n<h2><a title=\"Flaming Rainbow Material - UDK\" href=\"http:\/\/www.oztalay.com\/matt\/tutorials\/flaming-rainbow-material-udk\/\">Flaming Rainbow Material &#8211; UDK<\/a><\/h2>\n<p><a href=\"http:\/\/www.oztalay.com\/matt\/tutorials\/flaming-rainbow-material-udk\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1004\" title=\"flamingRainbow\" src=\"http:\/\/www.oztalay.com\/matt\/wp-content\/uploads\/flamingRainbow.jpg\" alt=\"\" width=\"633\" height=\"100\" \/><\/a><\/p>\n<p>A friend lamented that she couldn&#8217;t have a flaming rainbow as seen in one of the recent Dairy Queen commercials. So, I made one in UDK. Explanation if there&#8217;s enough interest.<\/p>\n<p>&nbsp;<\/p>\n<h2><a href=\"http:\/\/www.oztalay.com\/matt\/tutorials\/flaming-rainbow-material-advanced-udk\/\">Flaming Rainbow Material (Advanced) &#8211; UDK<\/a><\/h2>\n<p><a href=\"http:\/\/www.oztalay.com\/matt\/tutorials\/flaming-rainbow-material-advanced-udk\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1003\" title=\"advancedGradientMapping\" src=\"http:\/\/www.oztalay.com\/matt\/wp-content\/uploads\/advancedGradientMapping.jpg\" alt=\"\" width=\"633\" height=\"100\" \/><\/a><\/p>\n<p>Thought process and instructions on how to proceduralize the rainbow texture using custom HLSL nodes.<\/p>\n<p>&nbsp;<\/p>\n<h2><a title=\"Permanent Link to kActor Physics Doors\" href=\"http:\/\/oztalay.com\/matt\/?page_id=465\" rel=\"bookmark\">kActor Physics Doors &#8211; UDK<\/a><\/h2>\n<h2><a href=\"http:\/\/oztalay.com\/matt\/?page_id=465\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1000\" title=\"kActorPhys\" src=\"http:\/\/www.oztalay.com\/matt\/wp-content\/uploads\/kActorPhys.jpg\" alt=\"\" width=\"633\" height=\"100\" \/><\/a><a title=\"Permanent Link to kActor Physics Doors\" href=\"http:\/\/oztalay.com\/matt\/?page_id=465\" rel=\"bookmark\"><br \/>\n<\/a><\/h2>\n<p>How to create a dynamic physics door in Unreal, instead of having to animate one in Unreal. Includes instructions on how to constrain the door to a specific range of motion.<\/p>\n<p>&nbsp;<\/p>\n<h2><a href=\"http:\/\/www.oztalay.com\/matt\/tutorials\/player-position-based-material\/\">Player Position-based Material &#8211; UDK<\/a><\/h2>\n<p><a href=\"http:\/\/www.oztalay.com\/matt\/tutorials\/player-position-based-material\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1001\" title=\"playerPos\" src=\"http:\/\/www.oztalay.com\/matt\/wp-content\/uploads\/playerPos.jpg\" alt=\"\" width=\"633\" height=\"100\" \/><\/a><\/p>\n<p>Shows you how to create and implement a material that lerps between two textures or colors based on the player&#8217;s position.<\/p>\n<p>&nbsp;<\/p>\n<h2><a title=\"Rule of Thirds Camera - UDK\" href=\"http:\/\/oztalay.com\/matt\/?page_id=620\" target=\"_blank\">Rule of Thirds Camera &#8211; UDK<\/a><\/h2>\n<p><a href=\"http:\/\/oztalay.com\/matt\/?page_id=620\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1002\" title=\"ruleOfThirds\" src=\"http:\/\/www.oztalay.com\/matt\/wp-content\/uploads\/ruleOfThirds.jpg\" alt=\"\" width=\"633\" height=\"100\" \/><\/a><\/p>\n<p>I was having trouble composing shots for cinematics, so I built a handy tool that draws rule of third lines to any perspective viewport or screen in UDK.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>UDK Tutorials Flaming Rainbow Material &#8211; UDK A friend lamented that she couldn&#8217;t have a flaming rainbow as seen in one of the recent Dairy Queen commercials. So, I made one in UDK. Explanation if there&#8217;s enough interest. &nbsp; Flaming Rainbow Material (Advanced) &#8211; UDK Thought process and instructions on how to proceduralize the rainbow [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":3,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-407","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/pages\/407","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/comments?post=407"}],"version-history":[{"count":20,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/pages\/407\/revisions"}],"predecessor-version":[{"id":1242,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/pages\/407\/revisions\/1242"}],"wp:attachment":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/media?parent=407"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}