{"id":460,"date":"2010-03-10T03:52:14","date_gmt":"2010-03-10T08:52:14","guid":{"rendered":"http:\/\/oztalay.com\/matt\/?p=460"},"modified":"2012-01-19T11:48:50","modified_gmt":"2012-01-19T16:48:50","slug":"judge-jury-objection","status":"publish","type":"post","link":"http:\/\/www.oztalay.com\/matt\/judge-jury-objection\/","title":{"rendered":"Judge, Jury, OBJECTION!"},"content":{"rendered":"<p>Below are the (still in progress) rules for a game developed by Jonathan Yao, <a href=\"http:\/\/variancetheory.com\/\">Ben Throop<\/a>, Stan Chin, and I as part of the 10th Annual Game Design Workshop. In this exercise we were tasked with, in 45 minutes, creating a game that will trigger the emotions of Schadenfreude and ambivalence in the players.<\/p>\n<p>The game started with the emotions, then we moved to the theme which gave an excellent context and narrative setting for our two emotions. Naturally, this theme was a courtroom. This led us down the trail to mechanics based off Blackjack, in which the goal of the player is to There are three roles for players:<\/p>\n<p>1) Judge &#8211; The Dealer<br \/>\nThe dealer deals one card face down (the Surprise Witness) and one card face up (Evidence) to each of the attorneys.<br \/>\n2) Attorneys &#8211; Players<br \/>\nThe Attorneys are the two players to the right of the dealer<br \/>\nThese players may take the following actions:<br \/>\n-&#8220;Call the next witness&#8221;, the Judge gives one card, face up, to that attorney.<br \/>\n-&#8220;Rest my case&#8221;, the attorney believes the total value of his evidence is higher than the other attorney and will no longer call witnesses.<br \/>\n-&#8220;Objection!&#8221;, after both attorneys rest their case, and the jury has bet (more on this later), each attorney may &#8220;object&#8221; to another player&#8217;s piece of evidence. This card is then removed from that players evidence string and is not counted in their final total.<\/p>\n<p>3) Jury &#8211; Bettors<br \/>\nThe jury consists of all players not designated as the Judge, or the Attorneys. These players may bet on each attorney after the judge has dealt them their initial evidence.<\/p>\n<p><strong>At the Start<\/strong><br \/>\nAll players are given an amount of poker chips determined by the player, but greater than 10 &#8220;units&#8221;<br \/>\nEach player draws one card, the player with the card of highest value is designated as &#8220;The Judge&#8221;<\/p>\n<p><strong>In the Courtroom<br \/>\n<\/strong>The Judge deals each attorney a Surprise Witness, and a piece of Evidence. The attorney to which a Surprise Witness is dealt may look at their surprise witness, but may not reveal it to other players.<br \/>\nEach member of the jury, in turn, will bet on which attorney they feel has the highest chance of winning<br \/>\nThe Defense Attorney, the Attorney furthest from the Judge, is given the choice to &#8220;Call the next witness&#8221; or &#8220;Rest my case&#8221;<br \/>\nThe Prosecuting Attorney, the Attorney closest to the Judge, is given the same choice<br \/>\nThis continues until both attorneys have rested their cases<br \/>\nThe Defense Attorney is now given the chance to &#8220;Object!&#8221; to one of the Prosecuting Attorney&#8217;s pieces of evidence<br \/>\nThe Prosecuting Attorney is given the same chance<br \/>\nOnce both attorneys have rested their cases, and filed objections, the Jury goes into &#8220;Deliberation&#8221; in which they may place additional bets on each of the attorneys.<br \/>\nOnce the Jury has finished deliberating, the attorneys show their surprise witnesses, and the total value of their evidence is added<br \/>\nWhichever attorney has the greatest value of evidence that is not greater than 12 is declared the winner<\/p>\n<p>(This is roughly were the game still needs some work. We still need to hash out how this phase of the game is resolved. I encourage the participants to comment and discuss.)<\/p>\n<p>After that case is resolved, the Judge passes the deck of cards to the player on his left, and player begins again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Below are the (still in progress) rules for a game developed by Jonathan Yao, Ben Throop, Stan Chin, and I as part of the 10th Annual Game Design Workshop. In this exercise we were tasked with, in 45 minutes, creating a game that will trigger the emotions of Schadenfreude and ambivalence in the players. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[170,167,72],"class_list":["post-460","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-blackjack","tag-game-design-workshop","tag-gdc"],"_links":{"self":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts\/460","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/comments?post=460"}],"version-history":[{"count":4,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts\/460\/revisions"}],"predecessor-version":[{"id":937,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts\/460\/revisions\/937"}],"wp:attachment":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/media?parent=460"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/categories?post=460"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/tags?post=460"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}