{"id":684,"date":"2011-03-17T14:41:34","date_gmt":"2011-03-17T18:41:34","guid":{"rendered":"http:\/\/oztalay.com\/matt\/?p=684"},"modified":"2012-01-19T11:48:49","modified_gmt":"2012-01-19T16:48:49","slug":"gdc-2011-notes-strategy-games-panel","status":"publish","type":"post","link":"http:\/\/www.oztalay.com\/matt\/gdc-2011-notes-strategy-games-panel\/","title":{"rendered":"GDC 2011 Notes &#8211; Strategy Games Panel"},"content":{"rendered":"<p><strong> <\/strong>We\u2019re seeing a lot Cinderella success stories int he strategy gaming realm, lots of one-man projects rocking the show<\/p>\n<p><strong>What Needs to Change<\/strong><\/p>\n<ul>\n<li>Put design first\n<ul>\n<li>Maintain core values<\/li>\n<li>Player Choice!<\/li>\n<\/ul>\n<\/li>\n<li>Think at all different levels of intensity\n<ul>\n<li>Smaller games -&gt; do they need single-player campaigns?\n<ul>\n<li>Sins of a Solar Empire doesn&#8217;t have one, for example<\/li>\n<\/ul>\n<\/li>\n<li>Cut to the chase<\/li>\n<li>Minimize design clutter<\/li>\n<li>Check scope<\/li>\n<\/ul>\n<\/li>\n<li>Cheaper delivery methods<\/li>\n<li>Focus on one audience\n<ul>\n<li>Acknowledge that you can\u2019t please everyone<\/li>\n<\/ul>\n<\/li>\n<li>Focus on user experiences<\/li>\n<\/ul>\n<p>Soren Johnsons on League of Legends: \u201cThe facebook game for people who like games\u201d<\/p>\n<p>&nbsp;<\/p>\n<p>Everyone learned humility in the face of Facebook games<\/p>\n<p>&nbsp;<\/p>\n<p>Players are interested in interesting decisions and the consequences thereof<\/p>\n<p>&nbsp;<\/p>\n<p>\u201cCo-op CompStomp\u201d<\/p>\n<ul>\n<li>Want kind of RTS would you make if you didn\u2019t include PvP?<\/li>\n<\/ul>\n<p>Key Issue -&gt; Accessibility<\/p>\n<ul>\n<li>Limited by manuals and documentation<\/li>\n<li>Need tutorials and intro levels<\/li>\n<\/ul>\n<p>Will AI get better?<\/p>\n<ul>\n<li>Yes, but we don&#8217;t need a Terminator, we need a Terminator w\/ enough flaws to entertain<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>iPad and iPhone aren\u2019t stealing because they serve different purposes and different audiences<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019re seeing a lot Cinderella success stories int he strategy gaming realm, lots of one-man projects rocking the show What Needs to Change Put design first Maintain core values Player Choice! Think at all different levels of intensity Smaller games -&gt; do they need single-player campaigns? Sins of a Solar Empire doesn&#8217;t have one, for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[64,72,180,182,198],"class_list":["post-684","post","type-post","status-publish","format-standard","hentry","category-essays-and-opinions","tag-game-design","tag-gdc","tag-gdc-2011","tag-notes","tag-strategy-games"],"_links":{"self":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts\/684","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/comments?post=684"}],"version-history":[{"count":6,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts\/684\/revisions"}],"predecessor-version":[{"id":925,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/posts\/684\/revisions\/925"}],"wp:attachment":[{"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/media?parent=684"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/categories?post=684"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.oztalay.com\/matt\/wp-json\/wp\/v2\/tags?post=684"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}