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Essays and Opinions

GDC 2011 Notes – Art Culture Panel

“No dicks, no douchebags, no drama” ~ Gearbox

Gearbox encourages culture of critique through anonymous peer reviews of both person and work

Encourage mindset of “How good is that other guy, and how do I figure out what he knows?”

Have “Training Days” -> Everyone teaches something

Show and Tell days -> Art Councils in different fields that discuss techniques to better each other.

Cooking Show-type tutorials

The company needs to want to train its artists and encourage them to learn from each other

Students-> Wait, so many talented artists out there without work

-But they’re hungry, not cynical and jaded

We’re losing the atmosphere of creative solutions b/c of technology

Social gamespace is akin to the early years of game development, very much a Wild West of gaming

Art Directors don’t have to be as good as the artists they direct, but must be sympathetic to their needs and concerns

Applicant Advice

  • Game Engine experience shows applicants are taking their experience to “the next level”
  • Life Drawings! Show they’re taking what they see and recreating it accurately
  • Want to see focused artists that do what they love
  • Sketches and sketchbooks show thought process
  • Show what you did and contributed to the overall project
  • Look at what the studio is working on and show them an asset that belongs in their game

Art Serves Design
Design Serves Art

If design and art are fighting, you have a culture problem

Need to have teams working toward a clearly-defined goal

Whole scene is more important than one asset, don’t get bogged down by high level of detail if its hurting the whole scene

Tech Artists are necessary

By Ozzy

Graduated in May 2011 from Ringling College of Art and Design with BFA in Game Art and Design. Tech Artist with strong work ethic, organization and time management skills, initiative, adaptability, and communications skills.

Credits:
- Darksiders II (in production)
- Saints Row: The Third (Art Intern)

Specialties
3DS Max 2012
Maxscript
Python
Perforce
Unreal Development Kit
Maya 2011
xNormal
Photoshop CS5
3DS Max 2010
Unreal Kismet
Crazybump
Dreamweaver CS3
Premiere Pro CS5
MEL
Hansoft
Mudbox 2011
zBrush 4
Corel Painter XI
AfterEffects

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