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GDC 2011 Notes – Art Direction for Photoreal Games

It’s really all about getting everything looking juuuuust right

Photoreal is just as much an art direction decision as any other style, and there’s a lot of room to play around in that

Photoreal requires a lot of creativity, it’s not easy, very difficult to achieve

“cinematic photoreal” -> beautiful and visually distinct images

-Every film has its own unique look, and you can pick out a shot from films even if you have no contextual information at all

Photoreal can be achieved through proper application and use of:

  1. Textures
  2. Lighting
  3. Post Effects