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GDC 2011 Notes – Tech Art Roundtable 3

How do you optimize across multiple platforms?

Optimizing for WinXP is bad because it’s worse than phones right now

More people at the roundtable compared to two years ago. The room was too full!

 

Education -> Need TA students to solve real-world problems

  • Tech Art training sounds like its best done on a person-by-person basis, so many skills that can’t be taught in classroom
  • Find the ones that have a talent or interest in it? Are they problem-solvers? Do they tinker? Do they teach other students?
  • Have potential TAs do a rotation through IT (Or expand role of lab monitors to really include troubleshooting student issues, and pump TAs through that)

 

How do you institutionally encourage this behavior?

  • Documentation, Tools-writing, Tinkering, Helping other students
  • Potential TAs need to get work done too, establish rules so they can get it done
  • Mentorship of younger TAs by established ones in school?
  • Hire students to act as tech artists in on-campus facilities?

 

Tech Artists are Force Multipliers, Firefighters, and Preemptive Firefighters

  • Look Development
    • Shaders
  • Tools programming
  • Problem-solvers
  • Riggers
    • Tech Animators
  • Outsource Wranglers

 

They MUST work alongside artists, be embedded with them (works well at Volition)

TAs need people and managerial skills

 

How do you test tech artists right out of school?

  • Tests

Games are innovating faster because teams are smaller and more agile than film