Categories
Essays and Opinions

GDC 2011 Notes – Strategy Games Panel

We’re seeing a lot Cinderella success stories int he strategy gaming realm, lots of one-man projects rocking the show

What Needs to Change

  • Put design first
    • Maintain core values
    • Player Choice!
  • Think at all different levels of intensity
    • Smaller games -> do they need single-player campaigns?
      • Sins of a Solar Empire doesn’t have one, for example
    • Cut to the chase
    • Minimize design clutter
    • Check scope
  • Cheaper delivery methods
  • Focus on one audience
    • Acknowledge that you can’t please everyone
  • Focus on user experiences

Soren Johnsons on League of Legends: “The facebook game for people who like games”

 

Everyone learned humility in the face of Facebook games

 

Players are interested in interesting decisions and the consequences thereof

 

“Co-op CompStomp”

  • Want kind of RTS would you make if you didn’t include PvP?

Key Issue -> Accessibility

  • Limited by manuals and documentation
  • Need tutorials and intro levels

Will AI get better?

  • Yes, but we don’t need a Terminator, we need a Terminator w/ enough flaws to entertain

 

iPad and iPhone aren’t stealing because they serve different purposes and different audiences

By Ozzy

Graduated in May 2011 from Ringling College of Art and Design with BFA in Game Art and Design. Tech Artist with strong work ethic, organization and time management skills, initiative, adaptability, and communications skills.

Credits:
- Darksiders II (in production)
- Saints Row: The Third (Art Intern)

Specialties
3DS Max 2012
Maxscript
Python
Perforce
Unreal Development Kit
Maya 2011
xNormal
Photoshop CS5
3DS Max 2010
Unreal Kismet
Crazybump
Dreamweaver CS3
Premiere Pro CS5
MEL
Hansoft
Mudbox 2011
zBrush 4
Corel Painter XI
AfterEffects

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.