We’re seeing a lot Cinderella success stories int he strategy gaming realm, lots of one-man projects rocking the show
What Needs to Change
- Put design first
- Maintain core values
- Player Choice!
- Think at all different levels of intensity
- Smaller games -> do they need single-player campaigns?
- Sins of a Solar Empire doesn’t have one, for example
- Cut to the chase
- Minimize design clutter
- Check scope
- Smaller games -> do they need single-player campaigns?
- Cheaper delivery methods
- Focus on one audience
- Acknowledge that you can’t please everyone
- Focus on user experiences
Soren Johnsons on League of Legends: “The facebook game for people who like games”
Everyone learned humility in the face of Facebook games
Players are interested in interesting decisions and the consequences thereof
“Co-op CompStomp”
- Want kind of RTS would you make if you didn’t include PvP?
Key Issue -> Accessibility
- Limited by manuals and documentation
- Need tutorials and intro levels
Will AI get better?
- Yes, but we don’t need a Terminator, we need a Terminator w/ enough flaws to entertain
iPad and iPhone aren’t stealing because they serve different purposes and different audiences